Fantasy Football Tips
Always make sure you have 11 players playing. Most FF games will give you some player points just for time spent on the pitch.
Select penalty, corner and free kick takers as they are likely to get 5 plus goals and assists a season at least.
Defenders who play on the overlap will gain a lot of assists.
Midfielders who play out wide will also gain a lot of assists.
Hot headed players always pick up bookings and suspensions, which can be a major amount of points lost. You may be better off selecting cleaner players.
Don’t pick defensive central midfielders. Priceless in the real world and so expensive in FF, but useless as they rarely score or get assists.
Defenders and goalkeepers from the top 6 clubs will keep more clean sheets. Any defenders from the bottom half a dozen clubs will cost you points in the long run.
Star players from the bottom clubs won’t gain you as many points as you might expect, otherwise the club wouldn’t be down there, and these stars can also tend to cost a lot.
A lot of FF games give goalkeepers points not just for clean sheets, but for the number of saves they make in a game, especially penalties. So goalkeepers who are really good penalty stoppers and/or play for some of the weaker teams can get you more points than some of the top keepers as they face more shots.
Don’t let any personal bias get in the way. Avoiding certain clubs and players will cost you points in the long run. Likewise, filling your team with poor players from your club won’t do you any favours either.
If you have a home banker, you may want to use your main striker or a defender as captain if the FF game has a double points rule.
Likewise, the current league has several extremely gifted attacking central midfielders who are always likely to score or get an assist. Many of these also take free-kicks and penalties so should get the nod for captaincy.
Don’t make your transfers too early in the game week. If there isn’t a game for more than a few days, then a player you have just transferred in may pick up an injury.
If the FF game has a man of the match award, then have a look at who normally picks them up for each club. For most it will generally be their star or most consistent performer.
Don’t forget; if transfers aren’t included or are very limited don’t pick a team full of African nationals who will miss 5 weeks of the season for the African Nations Cup.
If you can choose the formation, a 4-4-2 or 4-5-1 is often successful if you can get some attacking midfielders. There are a number of midfielders out there who will score 10 goals plus per season which is as good as 80% of the strikers on offer. They also cost a lot less and probably get more assists as well.
When making your transfers, make sure you know about future fixtures. Are there any teams that have an easy run, or lots of home games, or perhaps a team that has two games in a week compared to others with only one?
For FF games that allow the price of a player to go up and down depending on popularity, it might be worthwhile holding onto a player in your squad even when they have an injury. This is because if you transfer them out, their price may go up and you will be unable to transfer them back again.
If the FF game has transfers, where possible try to use these to maximise the number of players playing that week. For example if 11 played on Saturday, sub 4 more in for Sunday’s games.
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Rob Speksnijder from GoActive Football www.goactivefootball.co.uk
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